/*---------------------------------------------------------------------------
HUD ConVars
---------------------------------------------------------------------------*/
local ConVars = {}
local HUDWidth
local HUDHeight
local function ReloadConVars()
ConVars = {
background = {0,0,0,100},
Healthbackground = {0,0,0,200},
Healthforeground = {140,0,0,180},
HealthText = {255,255,255,200},
Job1 = {0,0,150,200},
Job2 = {0,0,0,255},
salary1 = {0,150,0,200},
salary2 = {0,0,0,255}
}
for name, Colour in pairs(ConVars) do
ConVars[name] = {}
for num, rgb in SortedPairs(Colour) do
local CVar = GetConVar(name..num) or CreateClientConVar(name..num, rgb, true, false)
table.insert(ConVars[name], CVar:GetInt())
if not cvars.GetConVarCallbacks(name..num, false) then
cvars.AddChangeCallback(name..num, function() timer.Simple(0,ReloadConVars) end)
end
end
ConVars[name] = Color(unpack(ConVars[name]))
end
HUDWidth = (GetConVar("HudW") or CreateClientConVar("HudW", 240, true, false)):GetInt()
HUDHeight = (GetConVar("HudH") or CreateClientConVar("HudH", 115, true, false)):GetInt()
if not cvars.GetConVarCallbacks("HudW", false) and not cvars.GetConVarCallbacks("HudH", false) then
cvars.AddChangeCallback("HudW", function() timer.Simple(0,ReloadConVars) end)
cvars.AddChangeCallback("HudH", function() timer.Simple(0,ReloadConVars) end)
end
end
ReloadConVars()
local function formatNumber(n)
if (!n) then
return 0
end
if n >= 1e14 then return tostring(n) end
n = tostring(n)
sep = sep or ","
local dp = string.find(n, "%.") or #n+1
for i=dp-4, 1, -3 do
n = n:sub(1, i) .. sep .. n:sub(i+1)
end
return n
end
local Scrw, Scrh, RelativeX, RelativeY
/*---------------------------------------------------------------------------
HUD Seperate Elements
---------------------------------------------------------------------------*/
[COLOR="Red"]local hudwidth = 500
local hudheight = 40[/COLOR]
local hudypos = ScrH() - hudheight
local Health = 0
local Armor = 0
local function DrawPlayerInfo()
local midx = ScrW() / 2
draw.RoundedBox(
6,
midx - (hudwidth / 2), hudypos,
hudwidth, hudheight,
Color( 0, 0, 0, 150 )
)
Health = (Health == LocalPlayer():Health() and Health) or Lerp(0.1, Health, LocalPlayer():Health())
local hwid = math.Clamp( Health, 0, 100 ) * (((hudwidth / 2) - 5) / 100)
hwid = hwid > 4 and hwid or 4
draw.RoundedBox(
4,
//midx - hwid, hudypos + 5,
midx - hwid, (hudypos + hudheight) - 20,
hwid, 15,
Color( 150, 0, 0, 255 )
)
draw.SimpleText(
"Health " .. tostring( math.Round( Health ) ) .. "%",
"ScoreboardText",
//midx - (hudwidth / 4), hudypos + 12,
midx - (hudwidth / 4), (hudypos + hudheight) - 13,
Color( 255, 255, 255, 255 ),
TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER
)
Armor = (Armor == LocalPlayer():Armor() and Armor) or Lerp(0.1, Armor, LocalPlayer():Armor())
local awid = math.Clamp( Armor, 0, 100 ) * (((hudwidth / 2) - 5) / 100)
awid = awid > 4 and awid or 4
draw.RoundedBox(
4,
//midx, hudypos + 5,
midx, (hudypos + hudheight) - 20,
awid, 15,
Color( 0, 0, 200, 255 )
)
draw.SimpleText(
"Armor " .. tostring( math.Round( Armor ) ) .. "%",
"ScoreboardText",
//midx + (hudwidth / 4), hudypos + 12,
midx + (hudwidth / 4), (hudypos + hudheight) - 13,
Color( 255, 255, 255, 255 ),
TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER
)
draw.SimpleText(
LANGUAGE.job .. (LocalPlayer().DarkRPVars.job or ""),
"ScoreboardText",
//midx - (hudwidth / 4), hudypos + 30,
midx - (hudwidth / 4), hudypos + 10,
Color( 255, 255, 255, 255 ),
TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER
)
draw.SimpleText(
LANGUAGE.salary .. CUR .. (LocalPlayer().DarkRPVars.salary or 0),
"ScoreboardText",
//midx, hudypos + 30,
midx, hudypos + 10,
Color( 255, 255, 255, 255 ),
TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER
)
draw.SimpleText(
LANGUAGE.wallet .. CUR .. (formatNumber(LocalPlayer().DarkRPVars.money) or 0),
"ScoreboardText",
//midx + (hudwidth / 4), hudypos + 30,
midx + (hudwidth / 4), hudypos + 10,
Color( 255, 255, 255, 255 ),
TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER
)
end
/*
local Health = 0
local function DrawHealth()
Health = (Health == LocalPlayer():Health() and Health) or Lerp(0.1, Health, LocalPlayer():Health())
local DrawHealth = Health / GetConVarNumber("startinghealth")
local Border = math.Min(6, math.pow(2, math.Round(3*DrawHealth)))
draw.RoundedBox(Border, RelativeX + 4, RelativeY - 30, HUDWidth - 8, 20, ConVars.Healthbackground)
draw.RoundedBox(Border, RelativeX + 5, RelativeY - 29, (HUDWidth - 9) * DrawHealth, 18, ConVars.Healthforeground)
draw.DrawText(math.Max(0, math.Round(Health)), "TargetID", RelativeX + 4 + (HUDWidth - 8)/2, RelativeY - 32, ConVars.HealthText, 1)
end
local function DrawInfo()
local Salary = LANGUAGE.salary .. CUR .. (LocalPlayer().DarkRPVars.salary or 0)
local JobWallet =
LANGUAGE.job .. (LocalPlayer().DarkRPVars.job or "") .. "\n"..
LANGUAGE.wallet .. CUR .. (formatNumber(LocalPlayer().DarkRPVars.money) or 0)
draw.DrawText(Salary, "TargetID", RelativeX + 5, RelativeY - HUDHeight + 6, ConVars.salary1, 0)
draw.DrawText(Salary, "TargetID", RelativeX + 4, RelativeY - HUDHeight + 5, ConVars.salary2, 0)
surface.SetFont("TargetID")
local w, h = surface.GetTextSize(Salary)
draw.DrawText(JobWallet, "TargetID", RelativeX + 5, RelativeY - HUDHeight + h + 6, ConVars.Job1, 0)
draw.DrawText(JobWallet, "TargetID", RelativeX + 4, RelativeY - HUDHeight + h + 5, ConVars.Job2, 0)
end*/
local Page = surface.GetTextureID("gui/silkicons/page")
local function GunLicense()
if LocalPlayer().DarkRPVars.HasGunlicense then
local QuadTable = {}
QuadTable.texture = Page
QuadTable.color = Color( 255, 255, 255, 100 )
QuadTable.x = RelativeX + HUDWidth + 31
QuadTable.y = ScrH() - 32
QuadTable.w = 32
QuadTable.h = 32
draw.TexturedQuad(QuadTable)
end
end
local function JobHelp()
local Helps = {"Cop", "Mayor", "Admin", "Boss"}
for k,v in pairs(Helps) do
if LocalPlayer().DarkRPVars["help"..v] then
draw.RoundedBox(10, 10, 10, 590, 194, Color(0, 0, 0, 255))
draw.RoundedBox(10, 12, 12, 586, 190, Color(51, 58, 51, 200))
draw.RoundedBox(10, 12, 12, 586, 20, Color(0, 0, 70, 200))
draw.DrawText(v.." Help", "ScoreboardText", 30, 12, Color(255,0,0,255),0)
draw.DrawText(string.format(LANGUAGE[v:lower().."help"], GetConVarNumber("jailtimer")), "ScoreboardText", 30, 35, Color(255,255,255,255),0)
end
end
end
local function Agenda()
local DrawAgenda, AgendaManager = DarkRPAgendas[LocalPlayer():Team()], LocalPlayer():Team()
if not DrawAgenda then
for k,v in pairs(DarkRPAgendas) do
if table.HasValue(v.Listeners, LocalPlayer():Team()) then
DrawAgenda, AgendaManager = DarkRPAgendas[k], k
break
end
end
end
if DrawAgenda then
draw.RoundedBox(10, 10, 10, 460, 110, Color(0, 0, 0, 155))
draw.RoundedBox(10, 12, 12, 456, 106, Color(51, 58, 51,100))
draw.RoundedBox(10, 12, 12, 456, 20, Color(0, 0, 70, 100))
draw.DrawText(DrawAgenda.Title, "ScoreboardText", 30, 12, Color(255,0,0,255),0)
local AgendaText = ""
for k,v in pairs(team.GetPlayers(AgendaManager)) do
AgendaText = AgendaText .. (v.DarkRPVars.agenda or "")
end
draw.DrawText(string.gsub(string.gsub(AgendaText, "//", "\n"), "\\n", "\n"), "ScoreboardText", 30, 35, Color(255,255,255,255),0)
end
end
local VoiceChatTexture = surface.GetTextureID("voice/icntlk_pl")
local function DrawVoiceChat()
if LocalPlayer().DRPIsTalking then
local chbxX, chboxY = chat.GetChatBoxPos()
local Rotating = math.sin(CurTime()*3)
local backwards = 0
if Rotating < 0 then
Rotating = 1-(1+Rotating)
backwards = 180
end
surface.SetTexture(VoiceChatTexture)
surface.SetDrawColor(ConVars.Healthforeground)
surface.DrawTexturedRectRotated(ScrW() - 100, chboxY, Rotating*96, 96, backwards)
end
end
local function LockDown()
local chbxX, chboxY = chat.GetChatBoxPos()
if util.tobool(GetConVarNumber("DarkRP_LockDown")) then
local cin = (math.sin(CurTime()) + 1) / 2
draw.DrawText(LANGUAGE.lockdown_started, "ScoreboardSubtitle", chbxX, chboxY + 260, Color(cin * 255, 0, 255 - (cin * 255), 255), TEXT_ALIGN_LEFT)
end
end
local Arrested = function() end
usermessage.Hook("GotArrested", function(msg)
local StartArrested = CurTime()
local ArrestedUntil = msg:ReadFloat()
Arrested = function()
if CurTime() - StartArrested <= ArrestedUntil and LocalPlayer().DarkRPVars.Arrested then
draw.DrawText(string.format(LANGUAGE.youre_arrested, math.ceil(ArrestedUntil - (CurTime() - StartArrested))), "ScoreboardText", ScrW()/2, ScrH() - ScrH()/12, Color(255,255,255,255), 1)
elseif not LocalPlayer().DarkRPVars.Arrested then
Arrested = function() end
end
end
end)
local AdminTell = function() end
usermessage.Hook("AdminTell", function(msg)
local Message = msg:ReadString()
AdminTell = function()
draw.RoundedBox(4, 10, 10, ScrW() - 20, 100, Color(0, 0, 0, 255))
draw.DrawText(LANGUAGE.listen_up, "GModToolName", ScrW() / 2 + 10, 10, Color(255, 255, 255, 255), 1)
draw.DrawText(Message, "ChatFont", ScrW() / 2 + 10, 65, Color(200, 30, 30, 255), 1)
end
timer.Simple(10, function()
AdminTell = function() end
end)
end)
/*---------------------------------------------------------------------------
Drawing the HUD elements such as Health etc.
---------------------------------------------------------------------------*/
local function DrawHUD()
Scrw, Scrh = ScrW(), ScrH()
RelativeX, RelativeY = 0, Scrh
--Background
//draw.RoundedBox(6, 0, Scrh - HUDHeight, HUDWidth, HUDHeight, ConVars.background)
//DrawHealth()
//DrawInfo()
DrawPlayerInfo()
GunLicense()
Agenda()
JobHelp()
DrawVoiceChat()
LockDown()
Arrested()
AdminTell()
end
/*---------------------------------------------------------------------------
Entity HUDPaint things
---------------------------------------------------------------------------*/
local function DrawPlayerInfo(ply)
local pos = ply:EyePos()
pos.z = pos.z + 34
pos = pos:ToScreen()
if GetConVarNumber("nametag") == 1 then
draw.DrawText(ply:Nick(), "TargetID", pos.x + 1, pos.y + 1, Color(0, 0, 0, 255), 1)
draw.DrawText(ply:Nick(), "TargetID", pos.x, pos.y, team.GetColor(ply:Team()), 1)
--draw.DrawText(LANGUAGE.health ..ply:Health(), "TargetID", pos.x + 1, pos.y + 21, Color(0, 0, 0, 255), 1)
--draw.DrawText(LANGUAGE.health..ply:Health(), "TargetID", pos.x, pos.y + 20, Color(255,255,255,200), 1)
end
if GetConVarNumber("jobtag") == 1 then
draw.DrawText(ply.DarkRPVars.job or "", "TargetID", pos.x + 1, pos.y + 21, Color(0, 0, 0, 255), 1)
draw.DrawText(ply.DarkRPVars.job or "", "TargetID", pos.x, pos.y + 20, Color(255, 255, 255, 200), 1)
end
end
local function DrawWantedInfo(ply)
if not ply:Alive() then return end
local pos = ply:EyePos()
if not pos:RPIsInSight({LocalPlayer(), ply}) then return end
pos.z = pos.z + 14
pos = pos:ToScreen()
if GetConVarNumber("nametag") == 1 then
draw.DrawText(ply:Nick(), "TargetID", pos.x + 1, pos.y + 1, Color(0, 0, 0, 255), 1)
draw.DrawText(ply:Nick(), "TargetID", pos.x, pos.y, team.GetColor(ply:Team()), 1)
end
draw.DrawText(LANGUAGE.wanted.."\nReason: "..tostring(ply.DarkRPVars["wantedReason"]), "TargetID", pos.x, pos.y - 40, Color(255, 255, 255, 200), 1)
draw.DrawText(LANGUAGE.wanted.."\nReason: "..tostring(ply.DarkRPVars["wantedReason"]), "TargetID", pos.x + 1, pos.y - 41, Color(255, 0, 0, 255), 1)
end
/*---------------------------------------------------------------------------
The Entity display: draw HUD information about entities
---------------------------------------------------------------------------*/
local function DrawEntityDisplay()
for k, ply in pairs(player.GetAll()) do
if not ply:Alive() then continue end
ply.DarkRPVars = ply.DarkRPVars or {}
if ply.DarkRPVars.wanted then DrawWantedInfo(ply) end
if GetConVarNumber("globalshow") == 1 and ply ~= LocalPlayer() then DrawPlayerInfo(ply) end
end
local tr = LocalPlayer():GetEyeTrace()
if tr.Entity and tr.Entity.IsValid and ValidEntity(tr.Entity) and tr.Entity:GetPos():Distance(LocalPlayer():GetPos()) < 400 then
if tr.Entity:IsPlayer() and not tobool(GetConVarNumber("globalshow")) then
DrawPlayerInfo(tr.Entity)
end
end
if tr.Entity:IsOwnable() and tr.Entity:GetPos():Distance(LocalPlayer():GetPos()) < 200 then
tr.Entity:DrawOwnableInfo()
end
end
/*---------------------------------------------------------------------------
Zombie display
---------------------------------------------------------------------------*/
local function DrawZombieInfo()
if not LocalPlayer().DarkRPVars.zombieToggle then return end
for x=1, LocalPlayer().DarkRPVars.numPoints, 1 do
local zPoint = LocalPlayer().DarkRPVars["zPoints".. x]
if zPoint then
zPoint = zPoint:ToScreen()
draw.DrawText("Zombie Spawn (" .. x .. ")", "TargetID", zPoint.x, zPoint.y - 20, Color(255, 255, 255, 200), 1)
draw.DrawText("Zombie Spawn (" .. x .. ")", "TargetID", zPoint.x + 1, zPoint.y - 21, Color(255, 0, 0, 255), 1)
end
end
end
/*---------------------------------------------------------------------------
Textures
---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------
Actual HUDPaint hook
---------------------------------------------------------------------------*/
function GM:HUDPaint()
DrawHUD()
DrawZombieInfo()
DrawEntityDisplay()
self.BaseClass:HUDPaint()
end