CS:GO Ständige Server abstürze & Ping manchmal sehr hoch

Jansn

New Member
Moin
Ich hoffe hier kann mir wer helfen
Ohne viel drum rum zu Reden liste ich euch erstmal die Plugins auf die auf dem Server am laufen sind:
Metamod & Sourcemod
Dazu habe ich noch in der Gamemodes.txt die Maxplayer auf 18 gesetzt & das Startgeld dort verändert.

Es ist ein dust2 only Server wo kein Mapchange stattfindet.

Der Server ist gemietet.

Habe zu dem Fehler nur was in nem Polnischen Forum gefunden aber ich verstehe leider kein Wort.

Hier mal der Server Log:

Code:
[SIZE="1"]Server will auto-restart if there is a crash.
chmod()/fchmod() catching active
LD_LIBRARY_PATH=/home/BENUTZER/CounterStrike_GO/bin:/home/BENUTZER/CounterStrike_GO:/home/BENUTZER/CounterStrike_GO/bin:
#ConVarRef developer doesn't point to an existing ConVar
#Using breakpad minidump system
#PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level!
#
#Console initialized.
#ConVarRef sv_alternateticks doesn't point to an existing ConVar
#Game.dll loaded for "Counter-Strike: Global Offensive"
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: merging game types interface from GameModes_Server.txt.
#Failed to load GameModes_Server.txt
#GameTypes: Replacing existing entry for maps/de_dust2_se.kv.
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_gungameimmunitytime".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggprogressive_round_restart_delay".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggprogressive_win_panel_pct".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_bomb_respawn_delay".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_bomb_detonation_bonus".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_bomb_defuse_bonus".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_bomb_pts_for_upgrade".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_bomb_pts_for_he".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_bomb_pts_for_flash".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_bomb_pts_for_molotov".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_halftime_delay".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_rounds_per_half".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_end_round_kill_bonus".
#GamesTypes: game type/mode (classic/casual) is missing convar "mp_ggtr_last_weapon_kill_ends_half".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggprogressive_round_restart_delay".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggprogressive_win_panel_pct".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_bomb_respawn_delay".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_bomb_detonation_bonus".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_bomb_defuse_bonus".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_bomb_pts_for_upgrade".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_bomb_pts_for_he".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_bomb_pts_for_flash".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_bomb_pts_for_molotov".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_halftime_delay".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_rounds_per_half".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_end_round_kill_bonus".
#GamesTypes: game type/mode (classic/competitive) is missing convar "mp_ggtr_last_weapon_kill_ends_half".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_maxrounds".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_force_pick_time".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "ff_damage_reduction_grenade_self".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_terrorist_win_bomb".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_elimination_hostage_map".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_elimination_bomb_map".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_win_by_time_running_out".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_win_by_defusing_bomb".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_win_by_hostage_rescue".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_loser_bonus".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_loser_bonus_consecutive_rounds".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_rescued_hostage".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_hostage_alive".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_planted_bomb_but_defused".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_team_hostage_interaction".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_player_killed_teammate".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_player_killed_enemy_default".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_player_killed_enemy_factor".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_player_bomb_planted".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_player_bomb_defused".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_player_rescued_hostage".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_player_interact_with_hostage".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_player_damage_hostage".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "cash_player_killed_hostage".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_bomb_respawn_delay".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_bomb_detonation_bonus".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_bomb_defuse_bonus".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_bomb_pts_for_upgrade".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_bomb_pts_for_he".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_bomb_pts_for_flash".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_bomb_pts_for_molotov".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_halftime_delay".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_rounds_per_half".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_end_round_kill_bonus".
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "mp_ggtr_last_weapon_kill_ends_half".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "mp_force_pick_time".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "spec_freeze_time".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "spec_freeze_panel_extended_time".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "ff_damage_reduction_grenade_self".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_terrorist_win_bomb".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_elimination_hostage_map".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_elimination_bomb_map".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_win_by_time_running_out".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_win_by_defusing_bomb".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_win_by_hostage_rescue".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_loser_bonus".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_loser_bonus_consecutive_rounds".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_rescued_hostage".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_hostage_alive".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_planted_bomb_but_defused".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_team_hostage_interaction".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_killed_teammate".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_killed_enemy_default".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_killed_enemy_factor".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_bomb_planted".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_bomb_defused".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_rescued_hostage".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_interact_with_hostage".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_damage_hostage".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_killed_hostage".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "mp_ggprogressive_round_restart_delay".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "mp_ggprogressive_win_panel_pct".
#CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_anarchist.txt
#CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_fbihrt.txt
#CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_idf.txt
#CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_pirate.txt
#CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_professional.txt
#CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_sas.txt
#CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_swat.txt
#CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_separatist.txt
Server is hibernating
Convar developer has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins)
Particles: Missing 'particles/maps/gg_vietnam.pcf'
maxplayers set to 18
Required key "game_info" missing.
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Server logging enabled.
Server logging data to file logs/L000_000_000_000_0_201207241941_000.log
L 07/24/2012 - 19:41:57: Log file started (file "logs/L000_000_000_000_0_201207241941_000.log") (game "/home/BENUTZER/CounterStrike_GO/csgo") (version "4966")
logaddress_add: 217.79.176.187:27500
Unknown command "mat_bloom_scalefactor_scalar"
mode MP, dedicated No, ports 27015 SV / 27005 CL
L 07/24/2012 - 19:41:57: [META] Loaded 1 plugin.
---- Host_NewGame ----
L 07/24/2012 - 19:41:58: server_cvar: "sv_accelerate" "5"
L 07/24/2012 - 19:41:58: server_cvar: "sv_stopspeed" "75"
Unknown command "sv_show_bot_difficulty_in_name"
L 07/24/2012 - 19:41:58: Log file closed
Server logging data to file logs/L085_114_155_123_27015_201207241941_000.log
L 07/24/2012 - 19:41:58: Log file started (file "logs/L085_114_155_123_27015_201207241941_000.log") (game "/home/BENUTZER/CounterStrike_GO/csgo") (version "4966")
L 07/24/2012 - 19:41:58: Loading map "de_dust2"
L 07/24/2012 - 19:41:58: server cvars start
L 07/24/2012 - 19:41:58: "sv_maxspeed" = "320"
L 07/24/2012 - 19:41:58: "sv_rollangle" = "0"
L 07/24/2012 - 19:41:58: "r_AirboatViewZHeight" = "0.0"
L 07/24/2012 - 19:41:58: "sv_cheats" = "0"
L 07/24/2012 - 19:41:58: "r_VehicleViewDampen" = "1"
L 07/24/2012 - 19:41:58: "metamod_version" = "1.9.0-devV"
L 07/24/2012 - 19:41:58: "mp_allowNPCs" = "1"
L 07/24/2012 - 19:41:58: "sv_full_alltalk" = "0"
L 07/24/2012 - 19:41:58: "mp_tournament" = "0"
L 07/24/2012 - 19:41:58: "mp_flashlight" = "0"
L 07/24/2012 - 19:41:58: "mp_maxrounds" = "0"
L 07/24/2012 - 19:41:58: "sv_tags" = ""
L 07/24/2012 - 19:41:58: "sv_stepsize" = "18"
L 07/24/2012 - 19:41:58: "mp_teamlist" = "hgrunt;scientist"
L 07/24/2012 - 19:41:58: "sv_alltalk" = "0"
L 07/24/2012 - 19:41:58: "mp_footsteps" = "1"
L 07/24/2012 - 19:41:58: "sv_noclipaccelerate" = "5"
L 07/24/2012 - 19:41:58: "sv_wateraccelerate" = "10"
L 07/24/2012 - 19:41:58: "mp_autocrosshair" = "1"
L 07/24/2012 - 19:41:58: "mp_stalemate_enable" = "0"
L 07/24/2012 - 19:41:58: "sourcemod_version" = "1.5.0-dev"
L 07/24/2012 - 19:41:58: "sv_autobuyammo" = "1"
L 07/24/2012 - 19:41:58: "sv_rollspeed" = "200"
L 07/24/2012 - 19:41:58: "sv_airaccelerate" = "10"
L 07/24/2012 - 19:41:58: "mp_teams_unbalance_limit" = "1"
L 07/24/2012 - 19:41:58: "mp_timelimit" = "0"
L 07/24/2012 - 19:41:58: "sv_deadtalk" = "0"
L 07/24/2012 - 19:41:58: "mp_fadetoblack" = "0"
L 07/24/2012 - 19:41:58: "sv_waterfriction" = "1"
L 07/24/2012 - 19:41:58: "sv_steamgroup" = ""
L 07/24/2012 - 19:41:58: "coop" = "0"
L 07/24/2012 - 19:41:58: "mp_respawnwavetime" = "10.0"
L 07/24/2012 - 19:41:58: "nextlevel" = ""
L 07/24/2012 - 19:41:58: "sv_stopspeed" = "75"
L 07/24/2012 - 19:41:58: "sv_specaccelerate" = "5"
L 07/24/2012 - 19:41:58: "deathmatch" = "1"
L 07/24/2012 - 19:41:58: "tv_enable" = "0"
L 07/24/2012 - 19:41:58: "mp_falldamage" = "0"
L 07/24/2012 - 19:41:58: "mp_freezetime" = "6"
L 07/24/2012 - 19:41:58: "sv_voiceenable" = "1"
L 07/24/2012 - 19:41:58: "tf_arena_max_streak" = "5"
L 07/24/2012 - 19:41:58: "sv_bounce" = "0"
L 07/24/2012 - 19:41:58: "mp_disable_respawn_times" = "0"
L 07/24/2012 - 19:41:58: "r_AirboatViewDampenFreq" = "7.0"
L 07/24/2012 - 19:41:58: "mp_weaponstay" = "0"
L 07/24/2012 - 19:41:58: "mp_hostagepenalty" = "13"
L 07/24/2012 - 19:41:58: "mp_friendlyfire" = "0"
L 07/24/2012 - 19:41:58: "sv_noclipspeed" = "5"
L 07/24/2012 - 19:41:58: "sv_allchat" = "1"
L 07/24/2012 - 19:41:58: "r_JeepViewDampenDamp" = "1.0"
L 07/24/2012 - 19:41:58: "mp_c4timer" = "45"
L 07/24/2012 - 19:41:58: "r_AirboatViewDampenDamp" = "1.0"
L 07/24/2012 - 19:41:58: "sv_competitive_minspec" = "1"
L 07/24/2012 - 19:41:58: "sm_nextmap" = ""
L 07/24/2012 - 19:41:58: "mp_stalemate_at_timelimit" = "0"
L 07/24/2012 - 19:41:58: "sv_footsteps" = "1"
L 07/24/2012 - 19:41:58: "mp_limitteams" = "2"
L 07/24/2012 - 19:41:58: "tv_relaypassword" = ""
L 07/24/2012 - 19:41:58: "tf_arena_round_time" = "0"
L 07/24/2012 - 19:41:58: "mp_teamplay" = "0"
L 07/24/2012 - 19:41:58: "r_JeepViewDampenFreq" = "7.0"
L 07/24/2012 - 19:41:58: "sv_specnoclip" = "1"
L 07/24/2012 - 19:41:58: "sv_friction" = "4"
L 07/24/2012 - 19:41:58: "mp_autoteambalance" = "1"
L 07/24/2012 - 19:41:58: "sv_contact" = ""
L 07/24/2012 - 19:41:58: "mp_roundtime" = "5"
L 07/24/2012 - 19:41:58: "mp_fraglimit" = "0"
L 07/24/2012 - 19:41:58: "mp_forcerespawn" = "1"
L 07/24/2012 - 19:41:58: "decalfrequency" = "10"
L 07/24/2012 - 19:41:58: "mp_winlimit" = "0"
L 07/24/2012 - 19:41:58: "sv_accelerate" = "5"
L 07/24/2012 - 19:41:58: "sv_gravity" = "800"
L 07/24/2012 - 19:41:58: "sv_password" = ""
L 07/24/2012 - 19:41:58: "r_JeepViewZHeight" = "10.0"
L 07/24/2012 - 19:41:58: "tf_arena_preround_time" = "10"
L 07/24/2012 - 19:41:58: "tv_password" = ""
L 07/24/2012 - 19:41:58: "sv_specspeed" = "3"
L 07/24/2012 - 19:41:58: server cvars end
L 07/24/2012 - 19:41:58: Started map "de_dust2" (CRC "-880412610")
Host_NewGame on map de_dust2
L 07/24/2012 - 19:41:58: -------- Mapchange to de_dust2 --------
L 07/24/2012 - 19:41:58: server_cvar: "sm_nextmap" "de_dust2"
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
ConVarRef cl_playerspraydisable doesn't point to an existing ConVar
L 07/24/2012 - 19:41:58: server_cvar: "mp_maxrounds" "10"
L 07/24/2012 - 19:41:58: server_cvar: "mp_roundtime" "3"
L 07/24/2012 - 19:41:58: server_cvar: "mp_freezetime" "5"
ConVarRef cl_enable_roundstart_autobuy doesn't point to an existing ConVar
L 07/24/2012 - 19:41:58: server_cvar: "sv_alltalk" "1"
ConVarRef spec_freeze_panel_extended_time doesn't point to an existing ConVar
L 07/24/2012 - 19:41:58: server_cvar: "sv_full_alltalk" "1"
Attempting to precache model, but model name is NULL
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
Logging into anonymous gameserver account.
Unknown command "?"
Server logging enabled.
L 07/24/2012 - 19:41:58: Log file closed
Server logging data to file 0/L085_114_155_123_27015_201207241941_000.log
L 07/24/2012 - 19:41:58: Log file started (file "0/L085_114_155_123_27015_201207241941_000.log") (game "/home/BENUTZER/CounterStrike_GO/csgo") (version "4966")
L 07/24/2012 - 19:41:58: server_cvar: "sv_tags" "Jansn & Sharks Server"
L 07/24/2012 - 19:41:58: server_cvar: "mp_maxrounds" "30"
L 07/24/2012 - 19:41:58: server_cvar: "mp_roundtime" "2"
L 07/24/2012 - 19:41:58: server_cvar: "mp_freezetime" "12"
Unknown command "mp_forcecamera"
Unknown command "mp_friendlyfire"
Can't use cheat cvar ff_damage_reduction_grenade in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar ff_damage_reduction_bullets in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar ff_damage_reduction_other in multiplayer, unless the server has sv_cheats set to 1.
L 07/24/2012 - 19:41:58: server_cvar: "mp_roundtime" "3"
Unknown command "cash_team_terrorist_win_bomb"
Unknown command "cash_team_elimination_hostage_map"
Unknown command "cash_team_elimination_bomb_map"
Unknown command "cash_team_win_by_time_running_out"
Unknown command "cash_team_win_by_defusing_bomb"
Unknown command "cash_team_win_by_hostage_rescue"
Unknown command "cash_team_loser_bonus"
Unknown command "cash_team_loser_bonus_consecutive_rounds"
Unknown command "cash_team_rescued_hostage"
Unknown command "cash_team_hostage_alive"
Unknown command "cash_team_planted_bomb_but_defused"
Unknown command "cash_team_hostage_interaction"
Unknown command "cash_player_killed_teammate"
Unknown command "cash_player_killed_enemy_default"
Unknown command "cash_player_killed_enemy_factor"
Unknown command "cash_player_bomb_planted"
Unknown command "cash_player_bomb_defused"
Unknown command "cash_player_rescued_hostage"
Unknown command "cash_player_interact_with_hostage"
Unknown command "cash_player_damage_hostage"
Unknown command "cash_player_killed_hostage"
Unknown command "sv_vote_creation_time"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Connection to Steam servers successful.[/SIZE]
 
Last edited by a moderator:
Stehen doch tonnenweise Fehler drin. Ohne mit CS Servern (bis auf Jugendsünden) aktuell vertraut zu sein, ist die Konfiguration bisher komplett für den Müll, kaum eine Einstellung scheint korrekt gemacht zu sein. Machs nochmal neu, ist wahrscheinlich einfacher.
 
CS:GO ist eine Beta. Die Fehlermeldungen sind normal.
Ich tippe mal drauf, dass der Server ohne Mapchange irgendwann abstürzt.
 
Stehen doch tonnenweise Fehler drin. Ohne mit CS Servern (bis auf Jugendsünden) aktuell vertraut zu sein, ist die Konfiguration bisher komplett für den Müll, kaum eine Einstellung scheint korrekt gemacht zu sein. Machs nochmal neu, ist wahrscheinlich einfacher.

Hatte es probiert aber nach einiger Zeit kam wieder nen Absturz.

Hast du denn Server mal nackt gestartet ,ohne plugs ??

Ja aber ein absturz trat später wieder ein.

CS:GO ist eine Beta. Die Fehlermeldungen sind normal.
Ich tippe mal drauf, dass der Server ohne Mapchange irgendwann abstürzt.

Dieser Gedanke spielte mir auch schon im Kopf rum.
Mir ist aufgefallen das der Server mal 2-3min nach einem Map Reset abgestürzt ist.
Aber über die anderen shutdowns kann ich leider nichts sagen ob sie nach einem mapreset stattfanden.
 
Ist aktuell "normal". Einfach die Plugins entfernen schon ist der Highping und die Freezes weg. Die gelegentlichen Abstürze gibt es auch ohne Plugins. Da muß Valve noch etwas schleifen.
 
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