CS:GO Kein Mapchange auf Server

Truthahn

New Member
Schönen guten Tag liebe Serversupportforum.de Gemeinde.

Ich habe ein Interessantes Problem auf meinem Linux CS:GO Server, die Kiste läuft perfekt bis auf einen kleinen Defekt, der Server wechselt keine Maps.

Erklärung:

Es handelt sich dabei um einen Classic Competitive Server, beide Teams treten z.b. auf de_dust2 an, das jeweilige team muss 10 runden gewinnen, dann wird ein teamchange gestartet und es geht von vorne los, bis maximal 20 runden.

Nach den 20 Runden, müsste der Server z.b. auf de_dust wechseln, was er nicht macht, und ich versteh einfach nicht warum.

Vll. kann mir ja jemand von euch weiterhelfen.

============================================

So wird der Server gestartet:

srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +exec server.cfg +mapgroup mg_bomb +map de_dust2 -ip MEINESERVERIP -port MEINPORT -tickrate 128

=============================================

Das ist die Gamemodes-server.txt :

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"value" "0"
"maxplayers" "20"
"convars"
{
"mp_startmoney" "16000"
"mp_maxmoney" "16000"
}

"mapgroupsMP" // List of mapgroups valid for this game mode
{
"casualMaps" ""
}
}
"competitive"
{
"value" "1"
"maxplayers" "20"
"convars"
{
"bot_quota_mode" "fill"
}

"mapgroupsMP"
{
"competitiveMaps" ""
}
}
}
}
"gungame"
{
"value" "1"
"gameModes"
{
"gungameprogressive"
{
"value" "0"
"matchmakingvalue" "competitive"
"maxplayers" "20"
"convars"
{
"bot_quota_mode" "fill"
}
"mapgroupsMP"
{
"gungameMaps" ""
}
}
"gungametrbomb"
{
"value" "1"
"matchmakingvalue" "competitive"
"maxplayers" "20"
"convars"
{
"bot_quota_mode" "fill"
}

"mapgroupsMP"
{
"demoMaps" ""
}
}
}
}
}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


"mapgroups"
{
"casualMaps" // mapgroup definition
{
"name" "casualMaps"
"maps"
{
"de_dust" ""
"de_dust2" ""
}
}
"competitiveMaps" // mapgroup definition
{
"name" "competitiveMaps"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
}
}
"gungameMaps"
{
"name" "gungameMaps"
"maps"
{
"ar_shoots" ""
"ar_baggage" ""
}
}
"mg_bomb"
{
"name" "mg_bomb"
"maps"
{
"de_dust2" ""
"de_dust" ""
"de_aztec" ""
"cs_italy" ""

}
}
}
}

Ich verbleibe mit einem freundlichen Gruss =)
 
Ich schätze mal dass du vergessen hast

Code:
mp_match_end_restart

auf

Code:
0

zu setzen. Das kannst du ganz einfach in deiner Server.cfg machen
 
Back
Top